Think Quarterly, The Play Issue
New technology is turning the world into a playground, and play into the new business battleground.
Vast entertainment libraries can be accessed at the touch of a button. Video games are moving from teenage bedrooms to corporate boardrooms. Every lunch queue or quiet moment is an opportunity to create, collaborate or compete online with friends and strangers.
And in just a few days the greatest Games of all are coming to London, with 11,500 athletes taking part in a global celebration of sport.
At Google, we know that play is a serious business. It’s why we launched our new online entertainment service, Google Play, and it’s why this issue of Think Quarterly is dedicated to play in all its forms.
We speak with the world’s most playful brands, including the reconstruction of LEGO, the colorful evolution of Crayola and the free-roaming future of Disney. Our Country Director of Brazil, Fabio Coehlo gives readers a tour of marketing’s newest and most fun-filled frontier. We were granted exclusive access to the digital teams delivering the Olympics on both sides of the Atlantic; surfaced the latest research from our UX team on social gaming; and learned the secret to making YouTube videos that go viral.
I hope you have fun reading the issue and follow our Think with Google Plus page.
Posted by Rich Pleeth, Think Quarterly EditorRead More
Related Google News:
- Scaling deep retrieval with TensorFlow Recommenders and Vertex AI Matching Engine May 1, 2023
- Unleash your Google Cloud data with ThoughtSpot, Looker, and BigQuery May 1, 2023
- Seeing the World: Vertex AI Vision Developer Toolkit May 1, 2023
- Scalable electronic trading on Google Cloud: A business case with BidFX May 1, 2023
- Effingo: the internal Google copy service moving data at scale May 1, 2023
- Google at ICLR 2023 May 1, 2023
- Serving With TF and GKE: Stable Diffusion April 28, 2023
- Announcing our Anthos hybrid environment reference architecture April 28, 2023